Ten years on interactive products: developer tools, live platforms, and creative-production workflows. I design the system and build it.
Program a robotic arm without writing code. Visual action blocks, a live 3D viewport that simulates every move before the hardware runs it, and a parts list under $100. Designed and built in Unity.


A multi-step wizard became a drag-and-drop canvas that resizes the audience while you build it. Thousands of segments collapsed to hundreds, and planners could see the effect of a change before committing.


A shot-list editor built for film crews under deadline: the script comes in, a reviewable shot list comes out, and every line stays editable inline. Used on productions for SHOWTIME, Prime Video, and Tubi.


Library, mod editor, and community discovery in one hub, with a rating system built on encouragement instead of like counts.
Enter world

A complete visual identity for Maryland's largest game audio organization, built to reflect its role as a hub for networking, education, and collaboration.
Enter world

Six months of creative direction to the worldwide release of OVERDRIVE, the Street Fighter 6 Esports album.
Enter world

Interface studies built for speed: competitive HUDs and resource systems under real-time pressure.
“Andrei is incredibly creative and brings a true multi-disciplinary approach to every challenge. Any organization would be lucky to have him.”