Andrei Shulgach · Senior Product Designer

Real-time software. Designed and built.

Ten years on interactive products: developer tools, live platforms, and creative-production workflows. I design the system and build it.

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Case Study 01 · Unity · C#

Robotic Arm Controller

Program a robotic arm without writing code. Visual action blocks, a live 3D viewport that simulates every move before the hardware runs it, and a parts list under $100. Designed and built in Unity.

0Lines of code required
Enter world
AJ robotic arm controller
AJ interface detail
Case Study 02 · Direct manipulation

Cross Screen Media

A multi-step wizard became a drag-and-drop canvas that resizes the audience while you build it. Thousands of segments collapsed to hundreds, and planners could see the effect of a change before committing.

0%Revenue growth during development
Enter world
Cross Screen Media platform
Audience crosstabs report
Case Study 03 · Creative production

Cineshots.AI

A shot-list editor built for film crews under deadline: the script comes in, a reviewable shot list comes out, and every line stays editable inline. Used on productions for SHOWTIME, Prime Video, and Tubi.

0%Pre-production time saved
Enter world
Cineshots shot list
Gear selection modal
Case Study 04 · Player-facing platform

Game Launcher

Library, mod editor, and community discovery in one hub, with a rating system built on encouragement instead of like counts.

Enter world
Game Launcher concept
Tag-based rating system
Case Study 05 · Brand Identity

Game Audio Maryland

A complete visual identity for Maryland's largest game audio organization, built to reflect its role as a hub for networking, education, and collaboration.

Enter world
Game Audio Maryland identity
Logo construction
Case Study 06 · Campaign

OVERDRIVE

Six months of creative direction to the worldwide release of OVERDRIVE, the Street Fighter 6 Esports album.

Enter world
OVERDRIVE album campaign
Campaign artwork
The numbers
0K+Developers using the five Unity tools I shipped
0%Revenue growth at Cross Screen Media
0Games live in a browser arcade I designed and built

Side quests

Interface studies built for speed: competitive HUDs and resource systems under real-time pressure.

“Andrei is incredibly creative and brings a true multi-disciplinary approach to every challenge. Any organization would be lucky to have him.”
Michael Beach, CEO · Cross Screen Media

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